Rules & regulations

How to Play Golokdham

Seven cowries. Sixty-four cells. One unpredictable journey.

Objective

Guide your playing piece from Cell 1 · Janmabhumi through the 64-cell journey and ultimately reach Cell 64 · Golok.

The first player to reach Golok completes the journey.

Modern illustrative reconstruction for Cell 64, Golok
64 · Golok

What you need

Historical form

  • two or more players
  • individual playing pieces
  • seven cowrie shells

Digital reconstruction

  • 1–4 players
  • one token per player
  • seven virtual cowries

What is a chit?

Each cowrie can fall in one of two orientations. The number showing the counted face determines the number of chits. Possible results are 1, 2, 3, 4, 5, 6 or 7. If zero counted faces appear in the digital game, cast again automatically.

চিত

Counted face

•

Uncounted face

7 cowries → 4 counted → 4 chits

Starting the game

For this digital reconstruction all players begin at Cell 1 · Janmabhumi.

Normal movement

Unless the current cell contains a special instruction: move forward by the number of chits thrown.

16151413121110912345678

The row direction changes visually, but the numerical path remains 1 → 2 → 3 … → 64.

Special movement

Certain cells override ordinary movement when a particular chit value is thrown.

Modern illustrative reconstruction for Cell 19, Baidyanath
19 · Baidyanath

19 · Baidyanath

19 Baidyanath→35 Shyamkund3 chits
19 Baidyanath→8 Tarakeshwar5 chits

Any other result: normal movement.

Automatic movement

These seven cells act immediately when landed upon. The board highlights the arrival cell and its destination, announces the automatic passage, and then carries the piece to the named destination in the same turn.

14 Setubandh→1 Janmabhumi
31 Prabhas→18 Nilgiri
36 Radhakund→63 Vaikunthalok
40 Lakshman Jhula→34 Vrindavan
43 Nidhuban→35 Shyamkund
51 Mayapuri→2 Karmabhumi
54 Kailash→62 Shivlok
Modern illustrative reconstruction for Cell 4, Nandalay
4 · Nandalay

A holding cell

The Nandalay rule

“এক চিত না হইলে ঘুঁটি বাহির হইবে না”

“A piece cannot leave unless exactly 1 chit is thrown.”

  • exactly 1 chit → move to Cell 5
  • any other throw → remain on Cell 4 and end the turn

Reaching Golok

Golok may be reached through ordinary movement or through special passages.

41 Himalaya→64 Golok7 chits
53 Sattalok→64 Golok6 chits
57 Brahmalok→64 Golok2 chits
60 Suryalok→64 Golok1 chit

Complete special passages

Automatic passages

14 Setubandh→1 Janmabhumi
31 Prabhas→18 Nilgiri
36 Radhakund→63 Vaikunthalok
40 Lakshman Jhula→34 Vrindavan
43 Nidhuban→35 Shyamkund
51 Mayapuri→2 Karmabhumi
54 Kailash→62 Shivlok

“The throw matters. The place from which it is thrown matters just as much.”